Serious Gaming

HeartRun is an additional training measure within the context of a first-aid course or a dedicated basic-life-support training. It provides opportunity to act out the different roles involved in a real case of emergency.  Comparable to an unexpected emergency, HeartRun involves instant decisions on what todo and the recall of CPR knowledge under unexpected circumstances involving time pressure and stress. This way, it intends to enhance psychological preparedness of the rescuer. HeartRun can be played several times, with participants switching roles. This way, the game allows students to perceive the emergency situation from different perspectives. By ‘‘putting oneself into other's shoes'' they have the chance to experience and control both feelings of panic and fear of emergency. 
 
The HeartRun setting comprises an introduction phase, a mobile gaming phase and a debriefing phase, to reflect and share the game experience and to turn it into learning.

  1. Introduction Phase. Players are presented a short introduction to the game, e.g. how to read QR codes with a telephone. They will then be provided with telephones and the game phase will start immediately.
  2. Game Phase. Students play in teams of two. Every team player is randomly assigned to one of the roles (AED support or bystander). When opening the game, the first message shows, which already relates to the role.Time and location play an important role within the scenario. While Player A (AED support) heads for the AED, player B (bystander) runs to the victim to provide CPR. At the scene of emergency a manikin is provided with which player B interacts. Meanwhile, player A searches the next AED. As soon as he found it and scanned the QR code attached to it, the game requires him/her to bring the AED to the victim.
  3. Debriefing Phase. In this last game phase, students meet for debriefing. Within the debriefing phase, they revise and share the knowledge they acquired in the course of the gaming phase. To do so, their recording as well as ideal type of action is presented (gold-standard video). Learners are then required to compare both versions and reflect on things to improve.

Here you can see some screenshot from the interface of the game:

seriousgaming

The contact person for the game is Birgit Schmitz (OUNL). Please use the contact form to get in touch with consortium members.